Tuesday, 24 March 2015

Gaming

Now downloading....

The video game industry is not up to standard and need to pull up their "socks" in terms of attention to detail and, as consumers, we are to blame.

We have allowed developers to consistently produce games that are incomplete or allow for bonus material at a ridiculous monetary amount and don't hold them accountable. I recently sat down to play a game of NBA on my PlayStation only to find out that I had to download a 2.84gb patch to fix bugs that shouldn't have even been there in the first place. And that wasn't even the first patch to come out for that game since it was released in October of 2014. These are becoming more frequent with each new release and we are the ones that are paying for it.

When I was a young Mr Hyde, I received a Sega for my 8th birthday (for those that don't know, you had to blow in the cartridge to get them working at times). Developers back then only had one chance to make a game work. If a glitch occurred or something went wrong with the game on the day they went on sale, tough luck! It would end up in the bargain bin as word of mouth spread to not buy that game. The graphics might be inferior to what we are accustomed to now, but it made the developers thoroughly check and take time to make a game perfect.

Games also didn't have downloadable content. Double Dragon didn't have a 'Dragon Pack' for an additional $11.95 which included skins and additional maps that you could only buy if you were online. Soon that $99 becomes $100 plus. Everyone got the same game off the shelf which made it an equal playing field.

Nowadays developers are taking advantage of consoles being connected to the internet by rushing incomplete $70+ games onto the market or adding bonus skins and level content for an extra fee. Not only is a blatant cash grab to add extra content onto a game (which isn't available offline on a supermarket shelf) but to allow a product that is only 80% completed is just to make a sale is a joke.

Sure graphics are getting better and the scale of work and manpower that goes into producing more detailed games that go for 10 plus hours is more, but we are also charged more. We cant just produce 80% work for our own employer and expect them to be happy when we are paid to do the full job. Nor can we say we will add the rest for an additional fee.

We need to vote with our wallets and let them know it isn't good enough. When we buy a game, we expect all the content that they're planning to release to be in there. For my hard earned 90 dollars, I don't expect to see backwards flying dragons in my copy of skyrim and 'bare bones' of a game while others who have the luxury of online access get these rectified and the chance to buy additional content (which they knew full well was going to be available and a blatant money grab).

Now excuse me while I wait 18 hours for my game to work.